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Wednesday, September 29, 2010

How to build Computer games for under $ 1000

Comprehensive eBook on how to create high-performance computer games for less than $ 1,000. This package reveals best PC components to buy and provides step-by-step instructions and full-color illustrations for building the perfect PC games.


Check it out!

Ultimate Games Guide

Ultimate Games Guide teaches how to play dozens of best games page around, such as group games, beer, games, card games!


Check it out!

Tuesday, September 28, 2010

Western Digital My Passport Essential SE 1 TB USB 2.0 Portable External Hard Drive WDBABM0010BBK-NESN (Midnight Black)

Western Digital My Passport Essential SE 1 TB USB 2.0 Portable External Hard Drive WDBABM0010BBK-NESN (Midnight Black)See your life safe in one place with WD’s My Passport Essential SE USB drive. It offers maximum storage capacity for all your important files, videos, music, photos. With visual, automatic, continuous backup your data is backed up as soon as it’s changed. Maximum capacity. Maximum style. – The world’s most popular portable drive now features maximum capacity to store all your favorite videos, music, photos, and important files. Still sleek and compact, you can load it up and take it with you anywhere.WD SmartWare – See your life safe in one place.See your backup as it happens – Seeing is believing. Visual backup displays your content in categories and show the progress of your backup.Protect your data automatically – Relax, your data is secure. Automatic, continuous backup will instantly make a second copy whenever you add or change a file.Bring back lost files effortlessly – Retrieve your valuable data to its original location whether you’ve lost all your data or just overwritten an important file.Take control – Customize your backup, set drive security, run diagnostics, manage the power settings, and more from the WD SmartWare control center.Drive lock – Gain peace of mind knowing that your data is protected from unauthorized access or theft with password protection and military-grade 256-bit hardware-based encryption.Ready to plug-and-play with Windows PCs – if you’re a Mac user, check out our Mac version of this product. [link to] USB 2.0 powered - Powered directly from the USB port on your PC. No separate power supply is needed*. An optional cable is available for the few computers that limit power from the USB port.Planet friendly – We designed a small box that uses recycled material and minimizes waste. We encourage you to recycle it. Formatted NTFS for Windows XP, Windows Vista, Windows 7 , Reformatting required for Mac OS X Tiger, Leopard, Snow Leopard

Price: $144.99


Click here to buy from Amazon

Mobile game development in the future


Future mobile game development

The following topics are the new emerging trends in the mobile gaming Welt.und these trends will capture the entire market in a few years to come.

? Massive multiplayer mobile game development

? Advertising/advertising through mobile games
Promote cinema "," and "Movies" through mobile games
Advertising new products by mobile games

? 3d real world scenario mobile games

Massive multiplayer mobile game development

The 3rd generation games with AI computer players today are deprecated always and the global player receives its value. Online massive multiplayer mobile game development is therefore introduced, where players against many other people around the world with their cell phones to spielen.Auf are certainly in a few years massive multiplayer mobile games beat the market such as the PC game Szenario.Heute there is very little number of global multiplayer mobile games available on the market such as Find4 by Smackall.com.

Interactive Server

This massively multiplayer mobile game used for networking with a central server that is a router fungiert.Es the GPRS connection almost the same as Nokia SNAP technology. This trend soon get popular players on the mobile game. Smackall.com has developed for FIND4 game massively multiplayer mobile game SDK. A particularly make SDK and the server is now for sale.

Advertising/advertising through mobile games

Advertising and promoting a product get moves completely new concept to.Consumer product on based companies are advertising your products through the games and other entertainment products.As the mobile gaming market have one very and advertising reach very closer to the customer.It is very helpful for mobile game developers their games, cost efficiency and large revenue from you.

Promote cinema "," and "Movies" by mobile games

Today their cinema/movies by other entertainment search off film promoters media publish therefore come for a game based on the film to develop many producers and filmmakers.This type of publicity or promotion reach the right customers and the correct age group, the film most wants.To promote that today's directors your movies by the mobile games with assistance of custom mobile game developers.Games are based on the characters from the film entwickelt.Diese kind of play will soon reach the customer and a good result to bring the characters familiar and the game story is similar to the one you are impressed.

Advertising new products by mobile games

Mobile game development moves towards advertising market to low-cost and earn more revenue from each Spiel.Einige consumer product companies have started to games to investieren.Zum example famous painkillers in India has announced, on a mobile game in which players used your product for Verletzungen.Diese is type of advertising today in mobile game industries familiar geworden.Bald it run displays in the bottom of the screen to keep advertising and flash news.

3D real world scenario mobile games

Today in mobile game development there are many restrictions and minimal resources to game development, how CPU and memory in the Gerät.Die mobile gaming industry has just met 3D games, and soon it will be real-world scenario games on mobile phones.








Vishnu Sankar, an Indian based mobile games Entwicklungsunternehmen.Smackall.com Smackall.com game developers mobile offers high quality of customized mobile games and mobile Anwendungen.Wir have recently our multiplayer mobile game SDK published. for more details please visit www.smackall.com


Monday, September 27, 2010

PS2 game rentals - the best places to rent PS2 games

Rental of video games has never been so attractive, as in this day of age. Many video game rental clubs offer PS2 games apartments, many other console games, the public at a low monthly price. Today we will explore in which rental clubs offer the best quality and choice, when it comes to your favorite PS2 games.
2006 There are 3 online-video game rental companies that stand out among the rest of the Pack. If you could in video gaming, you've heard of you.Gottaplay, GameFly and Intelliflix are currently our Nations, evaluate the leading chain of video game to vermieten.Unten we are each of the 3 companies when it comes to PS2 game to rent.
PS2 game rental reviews
Gottaplay PS2 rent
Gottaplay rental company is quickly becoming one of the hottest online-video game distributors in the United States, trailing right next to GameFly.Sie are the first online company, its kind that offers telephone support for all your customers together with a massive game.Gottaplay on a wide range PS2 games in your Arsenal.Hier are some of the statistics which we came up with, if this company to check
PS2 game selection: 700 PS2 titles
New release titles: all new releases they were local shops available once treffen.Gibt freely around approximately 75 new at the time of this writing.
Classic game title: many PS2 classics were included as resident evil, Devil May Cry and other great titles of past, present and future.
4. Hard-to search games: many games we never knew were in your selection any you want to play a game with little or no popularity Gottaplay has also covered this.
5. PS3 title-Gottaplay leads the current PS3 title, once released.
GameFly PS2 rent
GameFly is for rent available to more than 5,000 titles for quite some time of the online leader within the video game rental Reichs.Mit of a wide range of game this company doesn't seem to lose to the edge when it comes to what you can best.One thing is certain, when it comes to PS2 rental, cover the market with quality and choice.Allows a better view:
PS2 game selection: 800 PS2 titles
New release titles: New releases are always verfügbar.Etwa freely around 60 new this at the current time.
Classic game title: many PS2 classics are included, but the choice is not quite as comprehensive as Gottaplay's.
4. Hard-to search games: with its large variety of titles, PS2, hard to find games were easily within your database detected.you find a large selection of "when this out" type of games.
5. PS3 title-GameFly be one the first distributors PS3 games has once available.
Intelliflix PS2 rent
Intelliflix is looking to a wide range of markets, including movies, video games and movies for adults to decken.Obwohl cover a wide range of rental, you within a specific market dominieren.Ihre plans are ideal for families, a one-stop-shop type of the directive would when it comes to the rental of PS2, bear you a large selection of newer games, although their game selection not almost two mentioned above others as fully as are obsolete.you still is your weight in gold and for each PS2 game Fanatiker.Hier worth mentioning what we dug out.
PS2 game selection: approximately 475 PS2 titles
New release titles: New releases are always verfügbar.Etwa are freely around 50 new.
Classic Game Titles: There were a few PS2 classics available, but you these companies primarily focuses on your newer Spieletitel.Wenn happy of classic PS2 titles, want to try may GameFly or Gottaplay.
4. Hard-to search games: there were a few scattered hard to find titles within your database.
5. PS3 title-Intelliflix wear also PS3 titles that all think freigegeben.Ich, every company, the game rentals seriously these titles have covered.







The # 1 rated Video game car rental Club review online guide in the United States.

Is better to play new video games video games with other gamers swapping?


Each gamer goes through the process of buying a new video game - it boredom or the exhibition to play and then move to the next game. For some, the retail value of £ 40 (~ $ 60) for most new video makes move to the next game games a tricky task, make an expensive hobby gaming! This article discusses various methods games available to gamers buying / first new video and check whether video game-swapping sites represent the best value for gamer, when to move to a new video game.

Trade video games

Trade with your video game at a local store a method - means often this is more than half the value of the game you will lose in the first place paid.And the local memory is probably not want to your video game at a higher price to verkaufen.So is the trade with value you offer, get very much in the store so contribute some more money to a new game to get müssen.jedoch of this process is convenient and have your next game in the hand once you're in the store!

Advantages:

1. Convenient

2. Instant

Disadvantages:

1. Low trade in value

2. Hefty mark up means of retailers that you pay more money for the next game

Video game rental

Join a games rental service such as Boomerang or love film, is another option.Usually a monthly fee to pay and receive a limited number of play you for keep as long as you wollen.Die quality of such services very differently, and here are the main disadvantages, you need to keep a list of games you want - what you get at all game the landlord Creative Commons if you get games again has.So here is the risk that you can actually get the game at the top of the list.Other disadvantages include a long wait a game you want - or receive games that scratched to the point where your console is not playing! most importantly, you hand out all what cash didn't actually nothing at the end - it's questionable every month and you, that there is better value in order to keep it until you have a game done with him and then trade it once you're done.

In addition is the value in this service of game game unterschiedlich.Einige can within a few days games be completed, and so to play actual costs for this game is a fraction of the monthly Abonnementgebühr.Und be played some games for many years make expensive these games about Charter! so therefore has rent the advantage that you try, think a lot of games for a monthly Gebühr.Wenn, the game has long-term value could then just buy the game you where secure know who will play this game for a long time to come! but then PC, Xbox 360 and PlayStation 3 players can try new games out by download, muting - this point in your case.

A further game rental option is often available from a local video store.The rental cost is usually 5 to 10% of the cost of the video game for up to 7 days worth of play.With a local video store games to rent is definitely easy and the value of the service for you depends on whether you actually play to stop or decide, it's not your thing (i.e.)(You've got most of you) before the game is due back is.

Advantages:

1. Large collection available

2. Easy to get new video games as you complete old

3. You get to try a lot of games for a nominal fee.

Disadvantages:

1. Can't get the game, you want

2. Could a long time for games for rental companies wait stocks

3. You even actually nothing at the end

Sell your video games

Another way is simply to sell video game verkaufen.Einer of convenient ways your game on eBay or TheGameCollective.Wenn is a current by auction the game and is popular, you probably get potentially much more than a local storage would pay and all you had to do was wait a good price a few days for the auction/sale complete and send you then your game by the Post.Ein added value in the video game's worth is little less comfortable than a local store, but for many.

The draw back here is that eBay a reduction of the final sale price currently takes 8.25% of the final fee and if you accept payment via PayPal, an additional fee (4%), numbers, amounting to 12% of the final price represents must (unless you are smart and build in the P & P price - but that's a Bugbear for many!).

Advantages:

1. Can get a good price for your game

2. Very comfortable

Disadvantages:

1. Wait several days for sale to be agreed

2. Commission on sales price

Video game swap

Switch video games about an online game network Exchange is an other Methode.Diese sites contain TheGameCollective, game jam or hit flip and for a small/no. fee these sites can accept gamers swaps which then Exchange private addresses and email your games, to einander.Dieser service allows new video games players at about the cost of posting a game to spielen.In accordingly offers the game the swapping option so great potential for value-conscious gamer.

Swapping game is not currently widely accepted and so if swap site heavy traffic experience gamer wait a game may be a little longer to get the video game swap could wollen.Dies a short while a game's popularity and so in this game swap is not as comfortable as, say, Handel.Aber as game is swapping becoming increasingly popular, the process of moving to new video games is a much better value experience to be set.

Advantages:

1. Can be obtained at the expense of mailing-a game

2. Easy to get new video games as you complete old

Disadvantages:

1. May a long time to find another gamer ready Exchange wait








John Dunne was an avid gamer for over 20 years and has setup the swapping site the video game, TheGameCollective.co.uk gamers swap and sell your video games for free to help the most of the gaming help.


Sunday, September 26, 2010

The top 5 must play for every video game console RPGs.

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The gaming market is monstrous. Right now there are six consoles, three handhelds, and the ever present PC you can buy games for. That's 10 different ways you can get your game on, so if you're someone who doesn't have the ways or means to buy all 10 platforms and every halfway decent game that arrives for any of them, you're probably wondering which way you should go to get the most bang for your buck. I'm a bit of a gamer nerd, and so for you I've collected the top five available games (in the stores now) for each console for each particular genre. Based on reviews, user comments, and my personal experience, these are the best ways to go.
This round: RPGs. The Japanese RPG market exploded in the 32-64 bit days, blowing out with a new game seemingly every week. You can blame Square for that one, bringing to the stores amazing game after amazing game, which immediately spurned every other company to release whatever dreck they could muster to keep you pumping money into their pockets. Nowadays there are hundreds of options out there, and the Japanese market isn't the only one around. North American companies have their own answers to the RPG boom and now it's a veritable flood of options. Here are the top five for each option you've got.
Playstation 2 - The Playstation brand name has been the home of quality RPGs since PS1 first roled out with Suikoden and Final Fantasy games in the mid- 90s. This list was hard because there are so many left off. Dark Cloud 2, Final Fantasy X, the Shin Megami Tensei games and many more deserve recognition, but alas these are also long as hell, so if you had more than 5, when would you ever finish them. You may notice I exclude the PS3, but I can't really offer any PS3 RPGs for you until they've actually been created. We're waiting.
1. Shadow Hearts Covenant - The Shadow Hearts series took on a serious following after this entry, one of the greatest RPG releases of the generation. It's take on the fantasy RPG genre blended into the realms of reality, bleeding over in church and demonology lore. Taking place in the 19th Century and following the legend of a young woman and her unfortunate destiny, it can be enjoyed alone or along with it's predecessors Koudelka and Shadow Hearts (I).
2. Disgaea - This is probably the best strategy RPG released for any console ever. Released by Atlus, a brand name that has grown in and of itself of recent years to the respectability that names like Square and Level 5 now carry with their games, Disgaea is about the young prince of hell and his quest to regain his domain after being awoken. With more than 200 hours of gameplay here, count on playing for days on days. And it's funnier than hell. These are great characters.
3. Suikoden III - The Suikoden series is the cult series. Of course it's slowly sliding out of cult status and into the mainstream with releases occurring every couple of years since this one. The best in the series with the possible exception of Suikoden II, Suikoden III tells the story of a huge cast of characters, all intricately entwined with one another. You play through the tale of their war, but as seen through each characters eyes. Truly epic.
4. Final Fantasy XII - The newest release, released only two weeks before the Playstation 3's release, this game redefines the epic scope of prior Final Fantasies, literally reaching for the stars. Each character is fully realized and a part of the action, their story an intricate part of the game. There's no fluff here, and the rebuild of the decades old RPG formula was all for the better, working for the complete and total betterment of the game and hopefully the series.
5. DragonQuest VIII - Dragon Quest has always been huge in Japan, but only now did it find the same success here in the US. Dragon Quest VIII is the huge (extremely huge) result of Square Enix's jump to full 3D glory in their series. The graphics are incredible, the characters hilarious and deeply involving, and the story arresting. The battles aren't half bad either. And the usual monster catching glory is intact. A long game, it will keep you busy for days.
Gamecube (and Wii) - The Gamecube got shorted on the RPG options, much like its big brother the N64. Nintendo lost a lot of their clout with the RPG crowd when Squaresoft jumped ship in the 90s and they're still trying to earn it back...so far to little success. But, the future looks bright, as Square Enix is finally producing games for the Big N, and Nintendo's own work includes more forays into the RPG market. Here's hoping for more, because the Wii is perfect for the format.
1. Legend of Zelda: Twilight Princess - The newest Zelda adventure, Twilight Princess, is by far the best reason to own a Nintendo Wii. The game is a masterpiece on almost every level, to the point I'm almost willing to call it the greatest game ever made. We've heard this a lot, that this game is the greatest. That it surpasses what Ocarina accomplished 8 years ago. And as my own favorite game, it's hard to ever put anything above Ocarina in terms of scope, depth, and innovation. No need to go into detail. Read my review of it here for more thoughts on why it's so amazing.
2. Tales of Symphonia - The first really good RPG for the Gamecube, and still one of the only ones really. The newest entry in the hugely popular (in Japan) Tales saga, Symphonia was a huge, fun, well told game. The characters were fun, the battle system is one of the best around, and the action was fully inclusive and crafted a long game. Symphonia was the Gamecube owning RPG fan's one saving grace.
3. Skies of Arcadia Legends - Originally released for the Dreamcast, Skies of Arcadia was given a second life on the Gamecube, again fated to anonymity due to the failure of the console. This is a great game. It tells the story of two sky pirates who must traverse the sky ocean and save the world from a shattering war and so on. You attempt throughout the game to build your pirate rank and build up your ship. It was one of Dreamcast's must have games and the same for Gamecube. Unfortunately so few actually had it, and now it's not exactly easy to find.
4. Legend of Zelda: Wind Waker - The infamous Wind Waker. Nintendo's foray into cel shading and the horrible foray into ocean mechanics. This game is still amazing. It's Zelda afterall, but it's flawed on more than the basic levels. It's hard to get around. The ocean is huge, and the game is short. But the parts you play, in between sailing around Hyrule are beautiful and incredibly fun.
5. Paper Mario: The Thousand Year Door - The Big N rounds out the five with another in house effort. Paper Mario: The Thousand Year Door was a return to the Paper Mario fun they coined in the N64 days, this time around with the RPG elements the game seems to work best with. Incredibly easy yes, but fun as hell at the same time.
Xbox (and X360) - The Xbox, not surprisingly saw no Japanese development. Every game listed below was produced in English Speaking countries, mostly Canada actually. The style is noticeably different, but the quality is equally incredible. The strive for realism by Western developers can be seen in each of these entries. Although the lack of humor is equally as prescient.
1. Elderscrolls IV: Oblivion - The Xbox 360 has some serious horsepower. Not only is there room to spare, but the graphic output is insane at time, and what better way to show this off than with an Elderscrolls game. Monstrous, huge worlds in which you can freely roam wherever you want and interact with your environment. This game is huge and intense. Hundreds of hours can be spent just wandering around and completing a main quest. As for getting the rest done. Who knows how long you could spend on there.
2. Star Wars: Knights of the Old Republic - Star Wars games were starting to get a bad rap for a while, until Bioware arrived with the first full fledged Star Wars RPG. Built on the click and wait action of the D&D ruleset games, KOTOR was a brilliant game that took Star Wars fans back a few thousand years to the height of the Jedi/Sith wars. It also had one of the most surprising and amazing endings in any game..ever.
3. Elderscrolls III: Morrowind - And another Elderscrolls game. This one was equally as huge as its sequel, and had just as amazing graphics for its time. Elderscrolls truly stretches the imagination in terms of open world RPG exploration and making a game that will take a long time to finish. A truly wonderful game.
4. Jade Empire - Set in a fictional ancient China, Jade Empire comes from the makers of Knights of the Old Republic, and while not nearly as large in scope or length, the game utilizes an array of different combat styles and elements that make it sheer fun to play. It's shorter and simpler than the original games from Bioware, but they make up for it with the attention to detail and the battle system upgrades.
5. Fable - Touted as an amazing achievement in world interface, Fable turned out to be a little bit of a letdown. It was smaller, shorter, and less engaging than what was claimed, but it was still a solid, fun game to play. Starting as a bland adventurer you could become either entirely good or entirely evil through the actions committed during a quest. The characters are generic, the quests forgettable, but the options given to play through them all are still fun. The ending however leaves something to be desired, and they could have done with a few more reasons to openly explore. For a sandbox RPG, it was surprisingly linear.
Gameboy Advance - Yup, no DS games. I imagine soon, with the release of the new Pokemon game, and the surprising announcement of Dragon Quest IX coming exclusively to the DS, the RPG options there will explode, but for now your best bet in the RPG realm on handhelds is with the Gameboy Advance. Here are a few of the best.
1. Golden Sun - It's not a masterpiece. It's not legendary. But, it's good solid fun, and for the size and expectations o f a handheld console it's still pretty fun. I enjoyed it for a few reasons. First off, the gameplay is top notch. The battle system is built around a simple premise and sticks with it, but it's still fun. The story is nothing special but it reminded me a lot of the 8-bit glory days, keeping me involved without making it impossible to keep up when I have to turn the game off every 20 minutes. Solid play and go action
2. Pokemon Ruby/Sapphire - Pokemon has been around for almost 10 years now, a regular entry in the gameboy RPG market, really the only entry inn that market, and a damn good one. By the time this pair was released (the usual duplicate games with slightly different monsters in each), the same gameplay was reused a good four times and starting to get a little old, but it's still sound gameplay, and who doesn't like to collect as much of something as they can. I'm older yes, but I still enjoy the mindless capture and battle system of Pokemon. It's cathartically simple.
3. Final Fantasy IV - It's technically a port, but a damn good port at that. I loved this game back in the days on the SNES and the idea to bring the 16-bit Final Fantasies to the GBA made me as happy as can be. This was a game I love to play, but feel goofy loading into my PS2 and sitting down to play. It's a perfect bus play, and it plays just as great as in 1992. The classic tale of Cecil and the Red Knights never fails to capture my attention from start to finish. Of course, when Final Fantasy VI is released, I might have to replace this with that one, as we all know that VI is the greatest of them all.
4. Riviera: The Promised Land - Atlus has been basting the PS2 market with top notch games for three plus years now, with their fantastic strategy and alchemy RPG games. They bring Riviera to the GBA with the same pedigree, a solid RPG that plays to the GBA's strengths as well as any. It's essentially a screen to screen game. You don't control you surroundings so much as go from page to page within them, but the battle system is amazing and the different options and acquirables immense. The story, like any Atlus game is the real selling point and actually got me to play through it twice.
5. Final Fantasy Tactics - The portable version of the PSone classic has sucked more time from my life than any GBA game I've ever played. The 300+ missions are each 30-60 minutes long and the customization options equal length. This is a long game with a lot of gameplay and a fun little story. You're Marche, you've been sucked through a book into the magical land of Ivalice and now you are a knight. Go!
PlayStation Portable - When the PSP first released fanboys dreamed of amazing ports that would bring their favorite games now out of print back to life in hand held format. At least one made the leap, but for the most part RPG development on the PSP has been lackluster, and while Japan gets the Suikoden I and II pack and promises of Final Fantasies, we wait for a decent anything to play. Final Fantasy compilation anyone? Anyone at all?
1. Valkyrie Profile: Lenneth - One of the most sought after games from the PSone days, Valkyrie Profile was an amazing RPG that no one played and then no one could play as it was out of print. Ranging from $100 and up on eBay, the promise of a rerelease for the PSP was a godsend for fans out there always interested but too poor to afford it. It's a solid game at that. With rebuilt cinematics and PSP controls, this entry leads into the new PS2 game wonderfully and finally lets the rest of us play through Lenneth's adventure.
2. Monster Hunter Freedom - Never a real big fan of the Monster Hunter games, I can still see their draw. You go and you hunt monsters. Simple as that. There's little to hold you up, and there's online play. It's like Pokemon without the pesky storyline or purpose.
3. Ys: The Ark of Napishtim - A port of a port. This was originally released for the PS2 and before that the PC, and has been watered down in between. The same classic Ys gameplay is intact, overland map, onscreen battles and fun little characters in a charming, if simple story. It's good solid fun for a portable and tells a decent story. Even if the controls are a little broken.
4. Untold Legends: Brotherhood of the Blade - One of the launch releases with the PSP, Untold Legends is an overhead hack and slash RPG without a conscious. It doesn't strive for amazing storyline or gameplay, just simple hack and slash glory and it does it pretty well. It was fun because it was simple, made in a very short development cycle from the time the PSP was announced. Oddly enough though, the sequel was nearly as good.
5. Tales of Eternia - Alright, technically it still hasn't been released in America, but you can import it from Europe and play the English language version (or Japan if you speak Japanese). But, it's a tales game, a pretty good one at that. Technically it has been released here too, as Tales of Destiny 2 in 2000. Unfortunately, it got completely ignored as the gaming world moved on to the PS2. This is a great game though and perfect for the PSP. Complete and intact are the great Tales battle system and one of the better Tales plots. Saving the world from the Great War was never quite so fun as in this one.
PC -The PC has always been a home for the more hardcore of gamers. The cost of constant upgrades and intensity of a PC game are legendary, and only the most hardcore amongst us are capable of keeping up. Accordingly, the games below match that mindset, though more than one of these games managed to break free of the limitations and become monstrous worldwide phenomena. I'm looking at you Blizzard.
1. World of Warcraft - Okay, so duh right? Well, some of you are probably palpitating over my choosing this above some other MMORPG, but too bad. Everyone plays this one, including myself and it's just plain fun. Having spent hours of my life in this game and knowing that I can go back whenever I want without fear of being destroyed because of the MMORPG laws of survival (never leave), this is a great pick up and play game in a genre where that almost never exists. Huge, tons to do, and always fun even when you're grinding, WoW is still the best.
2. Baldur's Gate 2: Shadows of Amn - The Baldur's Gate games are some of the best RPGs to come out of the PC age of D&D ruleset RPGs. It's big, it's long, it's fun as hell. The challenge of figuring out what to do, how to upgrade your characters and make the game the most it can be were always the number one reasons to play these. The story is pretty awesome too. Don't forget the Dragon. That dragon is a bitch.
3. Diablo II - Diablo II stole my entire summer my sophomore year of high school. This game was amazing. It took everything Diablo did and blew it up times ten. The ability to find and receive unique weapons that 1000 of your friends would never find kept you playing over and over again. And it was simple. Click, click, right click. F1. That's it. Nothing to it. And when you finally unlocked the Cow level, then you were the true God of Diablo.
4. Elderscrolls IV: Oblivion - Many of you probably can't even play this yet. I still can't. I only know of it because I have a friend who upgrades his computer ever three weeks seemingly. This game is a beast of the highest order, demanding a lot from your system but delivering even more. Monstrous, huge worlds in which you can freely roam wherever you want and interact with your environment. This game is huge and intense. Hundreds of hours can be spent just wandering around and completing a main quest. As for getting the rest done. Who knows how long you could spend on there.
5. Neverwinter Nights - Another D&D ruleset game, but one of the best no less. It's huge, monstrously huge. And tack on the expansions and you've got 200+ hours of action to play through. The biggest seller on this one though was the ability to craft and write your own adventures as a DM with the toolsets and host them online, ala D&D, but with graphics. The sequel doesn't quite hold up to the original, but still carries the same weight and fun factor.







I'm a self avowed unemployed writer, working on semi-constant basis to try and overcome the need to go and work a real job. I've written more than 200 articles and reviews and am constantly scouring the internet for any and all excuses and methods to make myself less dependent on corporate pay days. Visit my website at TheChatfield.com

Jay interviews small

Iron Man 2 (Three-Disc Blu-ray/DVD Combo + Digital Copy)
Why a 3rd edition to WFRP? Why now? "Based on recent trends in the roleplaying market and numerous discussions between Games Workshop and Fantasy Flight Games, we determined the time was right to develop and introduce a new edition, attracting more fans to the Warhammer Fantasy setting made popular by Game Workshop's tabletop miniatures game." Read all about it in this interview with Jay Little, lead designer on Warhammer Fantasy Roleplay 3rd Edition.
How is WFRP3 different from the previous edition?
The new edition uses a completely redesigned ruleset. One of the more exciting and dynamic changes is how actions and tasks are resolved - the core mechanic has changed from a percentile system to a dice pool system.
The new system also takes advantage of a variety of full colour components and player aids to keep key information close at hand and make it easy for GMs and players to reference and manage the information they need during a game session.
We've also made a distinction between Wood Elves and High Elves. They are now their own unique playable races, allowing players to more easily incorporate these two popular races from the tabletop miniatures game into their campaigns.
During the design process, there was a concerted effort to develop the new system using the "toolbox" model - the rules and components provide a number of versatile tools to both GMs and players. They can use these tools to construct their own exciting adventures in the Warhammer Fantasy setting, and choose the proper tool for the task at hand. The rules help provide blueprints on how to use these tools - but creative GMs and players will find a lot of different ways to apply the tools to achieve the results that best suit their group and play style.
How is WFRP different from other fantasy RPGs, setting- and theme-wise?
Warhammer has long had a reputation for being grim, dark, and gritty. While that's certainly the case, there are also elements of dystopian society and dark humour woven into the fabric of the setting.
It's a harsh setting, a dangerous world, and a perilous time. There's an almost tangible sense of stress and tension... and the players' characters are thrust into this crucible, to either forge their own destiny, or crumble under the pressure.
As I am not overly familiar with WFRP history, what are the PCs like? For example, the PCs in D&D are heroes, in Shadowrun they are criminals and in Paranoia- troubleshooters. Is there a common way to describe the PCs in WFRP?
Players can explore the Warhammer Fantasy setting in a variety of ways. Some groups may choose to play the game in a more heroic, high fantasy mode where the characters know they are heroes and act out of altruism, pride, or the need to do what is right and just. Other groups may prefer a grittier, more desperate setting where the characters are only heros by virtue of the fact that the stories revolve around their actions. There is no "right" way or approach - it depends on the type of stories the GM and players want to tell.
What kind of adventures can players expect? What moods prevail in the Empire?
Over the course of their adventures, the player characters may find themselves fighting against daemons, greenskins, beastmen, or other dire threats - but there are a lot of other ways to experience the Warhammer Fantasy setting than violence and combat. Investigating Chaos cults, exploring ancient cairns, tracking down wanted criminals, unraveling mysteries... these are just a few of the challenges and encounters heroes may face.
The heroes may need to engage a local scholar in a test of wits. Or the party may find itself addressing rival barons in an attempt to broker peace between them, or treating with a High Elf ambassador to establish trade arrangements, or perhaps pleading their innocence before a Sigmarite priest... or one of numerous other exciting possible encounters.
Please explain the new dice mechanic.
The new dice pool mechanic is best explained with two of the more recent Designer Diaries I wrote, which discuss the new dice, the symbols, and how they are used to resolve tasks. These Designer Diary can be found on the FFG web site at:
Of Dice and Men - A look at the custom dice and core mechanics of WFRP
Rising to the Challenge - A look at challenges, misfortune, and modifiers in WFRP
Does WFRP have anything in common with Dark Heresy/Rogue Trader, other than the IP source?
The Warhammer 40k Roleplay system, which currently includes Dark Heresy and Rogue Trader, uses a distinct and different game engine from Warhammer Fantasy Roleplay, and will continue to do so. Other than the IP and a shared sense of tension, darkness, and grit, the two roleplay lines are quite distinct.
Does the WFRP core set provide advice, ideas, hooks or other ways to help a GM create a cool adventure/campaign? Please expound.
Absolutely. The core set includes a separate book for Game Masters, the Tome of Adventure. This book contains additional rules and information for the player who will be running the Warhammer Fantasy Roleplay sessions as the GM. It includes suggestions and guidelines on managing long-term campaigns, handling character development, and creating adventures. The book also contains background and statistics for a variety of enemies to pit the players' heroes against, as well as a complete introductory adventure
I understand the core set is limited to 3 player + GM. Why make that limitation? Doesn't it increase the barrier of entry to WFRP3 over and above the 100$ price tag?
The number of cards, dice, and components included in the core set are designed to easily accommodate a group of four players - one Game Master and three player characters. However, players can certainly still enjoy the Warhammer Fantasy Roleplay experience with a group that has more (or fewer) players.
Some groups may be able to easily manage five or six players using just the core set, depending on their playing style and setup. As with more traditional roleplaying games, players can also freely share components or information with each other to facilitate gameplay - just like they might share a sourcebook or set of dice in other games.
Additional dice and accessories will be available, allowing groups to add more dice or components to their game, if they wish.
What does the party sheet do and how does it enrich/change the play experience from other RPGs?
The party sheet is a way to help make the ties that bind a group of characters together a concrete, mechanical part of the game. It provides a focal point for the group -- each party sheet has a unique name, ability, selection of talent sockets, and a tension meter. These elements allow players to interact with the part in tangible ways -- by sharing talents and abilities with party members, for example.
Also, a group of similar characters with a different party sheet could have a different experience when wandering through a town, for example -- a party of rogues and scoundrels may get a different reception than a diplomatic entourage.
Some of these effects are story-driven and flavour effects. The players and the GM can use the party sheet as another resource to spark their creativity, fuel their story-telling, and help create a fun game experience.
What is the reasoning behind the "Draw 3 careers, choose one" mechanic? It seems to fly in the face of the trend in the last decade or so of RPGs having players choose their classes/careers as well as the rest of character creation being about choice, not randomness.
Previous editions of WFRP relied on random charts and tables for character generation. Allowing choice within a small random set of options created a good compromise between the heavily random approach of earlier editions and more direct player control. Coupled with the creation points, players have a lot of control and options at their disposal to help create a character that appeals to them and will be fun to play.
To me, the ability/need to interpret the result of die rolls to describe the occurrences in the game is reminiscent of "casting the bones" or other types of old future-telling. Was that intentional design? Does the GM book provide advice to the (beginning) GM to use the results on the description of the action?
The Tome of Adventure, the book for Game Masters included in the core set, provides several examples and some advice on how to interpret the dice. The colour-coding system and free-form narrative interpretation of dice results were important parts of the design. Dice used in WFRP offer the objective results (success/failure & magnitude of effect) while also delivering subjective results (the source of the various symbols informing narrative) allowing players to easily add a level of storytelling interpretation and immersion to task resolution if they wish.
"The Enemy Within" is an adventure series for WFRP widely considered to be one of the best adventures ever written (by RPG.net, for example). Have you considered updating and improving on it for the new edition?
We've recently announced the first campaign for the new edition of Warhammer Fantasy Roleplay, titled The Gathering Storm. I can't disclose our plans for future products, other than to say that we're committed to developing Warhammer Fantasy Roleplay and have a lot of exciting projects planned.
Will the use of episodes and acts be pronounced and explicit in The Gathering storm and future published WFRP material?
It's a great design framework for both GMs to use when creating material for their home campaigns and for freelance writers and developers to use to create adventures that are easy to read and prep for a session.
What plans are in place for future development of WFRP?
We've got a lot of really exciting things in store for WFRP. I'm most excited about the opportunity to develop supplements and content featuring areas and aspects of the Warhammer Fantasy setting in a way previous editions were unable to do. For example, I'm currently developing the project outlines for several boxed sets focused on exploring the cultures, motivations, and conflicts between ancient enemies in the setting.
Anything else important or cool that you want to mention about the game?
The graphic design and artwork turned out even better than I could have imagined. The FFG graphic design team did a superb job evoking the mood and atmosphere of the setting through the components and the book layouts. The artists produced exceptional work which really captures the look and feel of the people, places, and things that populate the setting. Players and GMs can get a real sense of the Warhammer Fantasy setting just by looking through the books and components.
When will it be out?
The Warhammer Fantasy Roleplay core set, The Adventurer's Toolkit and the Dice Accessory Packs are all scheduled to be released later this year. (Since the interview, the first two have come out).
Additional Comments
If you haven't already checked out the videos from GenCon, I'd recommend watching them. We videotaped one of the seminars I hosted at the convention, and made it available online.
Also, the official Warhammer Fantasy Roleplay FAQ has additional information, and will be updated regularly to address more questions as they come up. The FAQ can be downloaded from the ">WFRP Support page on the Fantasy Flight Games web site.
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